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Solitaire - Best game for Iphone




you like Windows Solitaire, you're going to love this app � the only Solitaire app with Daily Challenges! This is the familiar Windows Solitaire game you used to play on your computer, and the same Solitaire game AS SEEN ON TV! The same classic Windows Solitaire game plus the ability to control card movements naturally by just swiping or tapping the cards on your iPhone/iPod touch/iPad. New Feature: Now we have a new Holiday Theme Pack to enjoy with your Solitaire game! Give your Solitaire game a new look with a Halloween, Winter Wonderland, or Valentine�s Day theme. We've always strived to stay true to the classic game of Solitaire (also known as Klondike, the most popular version of Solitaire). Each day you�ll receive a unique Daily Challenge. Solve the Daily Challenge and receive a crown for that day. Earn trophies each month by winning more crowns! You can also play Daily Challenges on the Apple Watch! Play the current day�s deal without pulling out your iPhone, and replay it as many times as you�d like on that day. Your completed Daily Challenges, crowns, and current trophy status are available to view any time. The Draw 3 option on your iPhone is also reflected on the Apple Watch. Play the classic game you love all by yourself or you can also compete against other players in real-time. Our Solitaire can deal the same hand to multiple players so they can compete against each other at the same time. You can have your choice of challenging your friends or be matched up against a completely random player. Exciting! Haven't won a deal in a while? Play Winning Deals! You can configure the game so that we deal you hands that are guaranteed to have at least one winning solution. Still can't figure out how to win? The "Show Me How To Win" feature is there to help walk you through the moves required to win the deal. Think you have the best Solitaire score around? With Apple's Game Center enabled, you can check the Game Center leaderboards to see how your Solitaire skills stack up against players all around the world! Honored by Apple in their 2010 Rewind List, MobilityWare's Solitaire supports drag-and-drop and Tap-To-Move card movements, both portrait and landscape modes, and your game is saved when you get a call or other interruption - features not all iPhone/iPod touch/iPad apps support. Click Here Click Here This is a universal app, playable in the best resolution available for each Apple device. FEATURES: -Daily Challenges -NEW Theme Pack -Multiplayer Solitaire -Winning Deals -Show Me How To Win -Game Center leaderboards -Klondike -Draw 1 card -Draw 3 cards -Portrait -Landscape -Custom card backs -Custom backgrounds -Achievements -Right or left handed play -Game state saved when interrupted -Unlimited undo -Auto complete to finish game -Standard scoring -Vegas scoring -Statistics APPLE WATCH FEATURES: -View completed Daily Challenges, jeweled crowns, and current trophy status -Draw 3 option on your iPhone reflected on the Apple Watch -Countdown to next day

Two dots

Click Here


Download On Itunes

Description

The makers of the hit game Dots are back with a brand new, addictive, free, puzzle game!

Join two brave dots as they traverse arctic tundras, navigate fiery jungles, and plunge the ocean depths. Sharpen your skills across 535 challenging levels while uncovering many exciting new features along the way.

Additional levels coming soon!

= WHY YOU’LL LOVE TWO DOTS =
• FREE to play!
• ADVENTURE through 535 addictingly fun levels
• CONNECT one Dot to another, sink anchors, make a line, create bombs, extinguish flames, and much more
• ADORABLE, fun, and thoughtful design
• ENJOY beautiful minimalistic design and relaxing game music
• PLAY at your own pace to figure out the perfect move without having to worry about a clock
• CHALLENGE your friends on Facebook, beat their scores, and earn medals
• MAKE a square, not a circle, to clear every dot of a single color

Color blind mode is free and available to all.

LET'S BE FACEBOOK FRIENDS
facebook.com/playdots
FOLLOW US ON TWITTER
twitter.com/playdots
ADD US ON INSTAGRAM
instagram.com/iseedots

Having any problems? Any suggestions? We would love to hear from you! You can reach us at support at support@weplaydots.com

PLEASE NOTE! Two Dots is completely free to play, but you can also purchase some items within the game for real money. Just disable in app purchases on your device if you don't want to use this feature.

Use of Two Dots if governed by the Dots terms of service; http://weplaydots.com/sections.php?section=terms
...More

What's New in Version 2.4.0

What's New:
New: It's holiday season! Themed sounds and art throughout TwoDots!
New: Explore Blue City Part 2!

Star Wars - Best game for Iphone

Review : Vandal Online
First impressions

I'd forgotten how glacial strategy management games can be.

Star Wars: Commander dishes out its two resources - Credits and Alloy - at an AT-AT's pace, making building new structures to defend your Headquarters and gather more materials a slow process.

As with Clash of Clans you have two units to construct and improve buildings. In CoC they're Workers, in Commander they're Droids. But only having a couple means the early part of the game can drag.

That said, criticising a strategy management game for being slow is like criticising a platformer for having a jump button. It's par for the course, and you go into a game like Star Wars: Commander expecting a bit of plod.

At the moment I'm not finding too many differences between this and its Supercell source material, but hopefully this will change as the game begins to open up.

Day 3: I suggest a new strategy

Three days in and the game is still slow-going, and I don't really see that changing. You use Alloy to buy and upgrade buildings more than you use Credits, which slows progress if you simply want to bide your time and build up resources.

IAPs explained
There are multiple currencies in play: the one to speed up stuff is Crystals, the one to create buildings is Alloy, the one to buy troops is Credits.

Crystals can also be used to buy more of the latter two (though they can be earned through regular play too). Prices for Crystals start at £2.99 / $4.99 for 500, which seems steep, considering one new worker droid costs that much to create.
What's much more effective if you're looking to progress quickly - and what the game clearly tries to funnel you into doing - is spending your Credits to train troops. You can then send them off to participate in battles.

When you select the Attack a Rival option, you send your soldiers into battle against someone of a similar level, hoping that you'll smash their base to itty bitty pieces through a combination of overwhelming might and tactical nous.

It plays out like any other strategy management game. You place your troops on the field, they automatically pick a target close to them and attack it.

When they're done, they pick another. You can't directly control where they'll go next, which feels like a step back from the advances that Samurai Siege and Boom Beach made to the genre.

You can skip a battle and move onto another using Credits, but that's the only pre-battle strategy available. The rewards for victory are high, though.

Lots of Credits and Alloy are up for the looting, which, playing as the heroic Rebels, feels an odd thing to be doing. Your troops are expended after an encounter, just like in Clash of Clans.

There are also riches - including the premium Crystals - to be found by completing chapters of the single player story, which include battles, defending your base, and upgrading your buildings.

I'm enjoying Star Wars: Commander enough to want to continue playing, but I'm yet to see any part of it that does anything radically different.

Day 7: Dispensing with the pleasantries

After a full week with the game, I don't feel like I've progressed very far, and I'm left questioning why anyone thought this game needed to be made - aside from the buckets of cash it'll surely make for featuring the Star Warslicense.

I've not yet upgraded my Headquarters to the fourth level, so much of the game is still locked away from me. I feel my base is organised well for defence, and I've certainly been improving my turrets and mortars to fight back against invasions.

My walls have been fortified to keep out unwanted guests too. Yet every morning I wake up to find my base ravaged and precious precious resources stolen.

To give myself the edge in battles I've also been researching more powerful troop types. It's fun to gain access to new soldiers, and to buff up the ones I already have, but no amount of training can improve the artificial intelligence designating the area your troops will attack next.

My crack team of rebels decided in the middle of a battle that instead of attacking the turret that was blasting them with laser fire, they'd fire round after round into the totally harmless wall just next to it.

It's infuriating, and your lack of agency in combat - with the exception of calling in the odd air strike - means you're a prisoner to the AI and its bizarre tactical quirks.

Learning from your mistakes is also tough, as the camera is zoomed out during battles that it obscures the action. Is your soldier getting shot? You'll have to zoom right in to try and see. Star Wars: Commander doesn't even change the colour of the health bars to help you distinguish between friend and foe.

Strategy management games have flooded the market since the phenomenal success of Clash of Clans, and new ones have to offer something meaningfully different to the now well-known formula to be worth recommending over Supercell's effort.

Slapping a licence over the top of a basic copy of the fundamentals just isn't going to cut it.



80
While the Star Wars license is a tempting one to buy into, Star Wars: Commander isn't exactly up to snuff, especially if you're looking to play on the cheap. Perhaps future updates can lessen the price-gouging and it can blossom into a truly rewarding F2P experience.

5Miles For Iphone

Free
5miles is an easy, safe, and fun way to discover great classifieds in your area. Buy & sell your stuff, find a place to live, hire local services, or get a new job all from the comfort of your phone. FREE to list. FREE to discover. All within 5 miles. Easy  Snap a photo and list in seconds  Add a personal touch with voice descriptions  Use GPS and zip code to find thousands of listings  Make an offer by sending a text  Update your post and send it to the top of the list Safe  Email, phone, and Facebook verifications  Messaging system hides your contact info  Rate and read reviews of buyers and sellers  5miles team constantly reviews new listings Fun  Discover great stuff by browsing photos  Search and filter to find relevant listing  Like items and follow buyers & sellers  Make offers and negotiate deals  Chat to share photos and meeting spots Shop, make offers, and list items and services for free. It's like your own online garage sale without the hassle. Find home cleaning, home repair, or home improvement professionals. Get help with chores or errands. Find a mover you can trust. Looking for housing or a roommate? Find apartments, houses, and condos for rent or sale. Find a roommate to share your dream loft. Landlords, list your real estate in a snap! Looking for work? Find jobs near you! Full-time, part-time, freelance jobs, or short gigs. 

laptrinh2














câu 12:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.VisualBasic;

namespace Bai12_Matran
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        int[,] A, B;
  
        private int[,] NhapMatran(int n)
        {
            int[,] A = new int[n, n];
            for (int i = 0; i < n; i++)
               for (int j = 0; j < n; j++)
                {
                    string tg = Interaction.InputBox("A[" + i.ToString() + j.ToString() + "]", "Nhập phần tử");
                    A[i, j] = int.Parse(tg);
                  
                }
           
            return A;
        }
      

 private void HienMatran(int[,] A, int n, RichTextBox rtb)
        {
            rtb.Text = "";
            for (int i = 0; i < n; i++)
            {
                for (int j = 0; j < n; j++)
                {
                    rtb.Text += A[i, j].ToString()+"    ";
                }
                rtb.Text += "\n";
            }
          
        }
 private void btNhapA_Click(object sender, EventArgs e)
        {
            int n = int.Parse(txtKichthuoc.Text);
            A = NhapMatran(n);
            HienMatran(A, n, rtb_MatranA);
        
        }

     private void btNhapB_Click(object sender, EventArgs e)
        {
           //B = Nhapmt(rtb_MatranB);
            int n = int.Parse(txtKichthuoc.Text);
            B = NhapMatran(n);
            HienMatran(B,n, rtb_MatranB);
            //rtb_MatranB.Text= HienMatran(B, n);
        }
        private int[,] Tinhtich(int[,] A, int[,] B, int n)
        {
            int[,] C = new int[n, n];
            for (int i = 0; i < n; i++)
            {
                for (int j = 0; j < n; j++)
                {
                     C[i,j] = 0;
                    for (int k = 0; k < n; k++)
                    {
                        C[i,j] += A[i, k] * A[k, j];

                    }
                  
                }
              
            }
            return C;
        }

     private void bt_Tich_Click(object sender, EventArgs e)
        {
            int n = int.Parse(txtKichthuoc.Text);
            HienMatran(Tinhtich(A,B,n),n, rtb_MatranTich);
        }
=======================================================
câu 16

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Bài_16_radiobuttun
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

private void txtNhap_TextChanged(object sender, EventArgs e)
        {
            if (txtNhap.Text != "")
            {
                try
                {
                    int n = int.Parse(txtNhap.Text);
                }
                catch
                {
                    MessageBox.Show("Hãy nhập số nguyên");
                    txtNhap.Clear();
                    txtNhap.Focus();
                }
            }
        }
private bool KTNT(int n)
        {
            bool kt = true;

            for (int i = 2; i <= n / 2; i++)
            {
                if (n % i == 0) { kt = false; break; }
            }

            return kt;
        }
private bool KTCP(int n)
        {
  return ((double)n ==Math.Pow(Math.Floor(Math.Sqrt(n)),2));
        }
private int TinhTong(int n)
        {
            int t = 0;
            while (n > 0)
            {
                t += n % 10;
                n = n / 10;
            }
            return t;
        }

private void rdbKTNT_Click(object sender, EventArgs e)
        {
            int n = int.Parse(txtNhap.Text);
            if (KTNT(n) == true) lbKQ.Text = "Kết quả: " + n.ToString() + " là số nguyên tố";
            else
            lbKQ.Text = "Kết quả: " + n.ToString() + " không phải là số nguyên tố";
        }

private void rdbKTCP_CheckedChanged(object sender, EventArgs e)
        {
            int n = int.Parse(txtNhap.Text);
            if (KTCP(n) == true) lbKQ.Text = "Kết quả: " + n.ToString() + " là số chính phương";
            else
                lbKQ.Text = "Kết quả: " + n.ToString() + " không phải là số chính phương";
        }

private void rdbTinhtong_Click(object sender, EventArgs e)
        {
            int n = int.Parse(txtNhap.Text);
            lbKQ.Text = "Kết quả: Tổng các chữ số của " + n.ToString() + " là " + TinhTong(n).ToString();
        }
    }

}
==============================================

câu 23

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Bài_23_Chọn_kiểu_chữ
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
private void rdRed_CheckedChanged(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Red;
        }

private void btXoa_Click(object sender, EventArgs e)
        {
          
            rtbChuoi.Clear();
            rtbChuoi.Focus();
        }

   private void btThoat_Click(object sender, EventArgs e)
        {
            if (DialogResult.Yes == MessageBox.Show("Bạn có chắc chắn muốn thoát không?", "Thông báo", MessageBoxButtons.YesNo))
                this.Close();
        }

private void chkDam_CheckedChanged(object sender, EventArgs e)
        {
            rtbChuoi.Font = new Font(rtbChuoi.Font.Name,
                                        rtbChuoi.Font.Size,
                                        rtbChuoi.Font.Style^FontStyle.Bold);
        }
private void chkNghieng_CheckedChanged(object sender, EventArgs e)
        {
            rtbChuoi.Font = new Font(rtbChuoi.Font.Name,
                                        rtbChuoi.Font.Size,
                                        rtbChuoi.Font.Style ^ FontStyle.Italic);
        }

private void chkGachchan_CheckedChanged(object sender, EventArgs e)
        {
            rtbChuoi.Font = new Font(rtbChuoi.Font.Name,
                                        rtbChuoi.Font.Size,
                                        rtbChuoi.Font.Style ^FontStyle.Underline);
        }

private void rdbDo_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Red;
        }

private void rdbDen_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Black;
        }

private void rdbXanhla_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Green;
        }

private void rdbVang_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Yellow;
        }

private void rdbXanhduong_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Blue;
        }

private void rdbTim_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Magenta;
        }
                   
    }
}
================================================
câu 24
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Bài_23_Chọn_kiểu_chữ
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
private void rdRed_CheckedChanged(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Red;
        }

private void btXoa_Click(object sender, EventArgs e)
        {
          
            rtbChuoi.Clear();
            rtbChuoi.Focus();
        }

   private void btThoat_Click(object sender, EventArgs e)
        {
            if (DialogResult.Yes == MessageBox.Show("Bạn có chắc chắn muốn thoát không?", "Thông báo", MessageBoxButtons.YesNo))
                this.Close();
        }

private void chkDam_CheckedChanged(object sender, EventArgs e)
        {
            rtbChuoi.Font = new Font(rtbChuoi.Font.Name,
                                        rtbChuoi.Font.Size,
                                        rtbChuoi.Font.Style^FontStyle.Bold);
        }
private void chkNghieng_CheckedChanged(object sender, EventArgs e)
        {
            rtbChuoi.Font = new Font(rtbChuoi.Font.Name,
                                        rtbChuoi.Font.Size,
                                        rtbChuoi.Font.Style ^ FontStyle.Italic);
        }

private void chkGachchan_CheckedChanged(object sender, EventArgs e)
        {
            rtbChuoi.Font = new Font(rtbChuoi.Font.Name,
                                        rtbChuoi.Font.Size,
                                        rtbChuoi.Font.Style ^FontStyle.Underline);
        }

private void rdbDo_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Red;
        }

private void rdbDen_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Black;
        }

private void rdbXanhla_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Green;
        }

private void rdbVang_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Yellow;
        }

private void rdbXanhduong_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Blue;
        }

private void rdbTim_Click(object sender, EventArgs e)
        {
            rtbChuoi.ForeColor = Color.Magenta;
        }
                   
    }
}
===================================================
câu 27
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace ComboBox
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            ComboBox_Load();
        }

        private void ComboBox_Load()
        {
            // Đưa các font chữ vào ComboBox Font
FontFamily[] ff = FontFamily.Families;
            for (int i = 0; i < ff.Length; i++)
            {
                cbFont.Items.Add(ff[i].Name);
            }
// Đưa các cỡ chữ vào ComboBox Size
            for (int i = 8; i <= 72; i++)
            {
                cbSize.Items.Add(i);
              
            }
        }
        private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            rtbString.Font =  new Font(cbFont.Text, rtbString.Font.Size);
        }

        private void cbSize_SelectedIndexChanged(object sender, EventArgs e)
        {
           rtbString.Font= new Font(rtbString.Font.Name, float.Parse(cbSize.Text));
        }

        private void button1_Click(object sender, EventArgs e)
        {
            rtbString.Clear();
        }

        private void button2_Click(object sender, EventArgs e)
        {
            this.Close();
        }

       
    }
}
===================================================
câu 30 
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Bài_30_string
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

private string chuanhoa(string s)
        {
            s = s.Trim();
            int i = 0;
            while (i < s.Length)
            {
                if ((s[i] == ' ') && (s[i + 1] == ' '))
                    s = s.Remove(i, 1);
                else i++;
               
            }
            return s;
        }
private void btchuanhoa_Click(object sender, EventArgs e)
        {
            rtbKQ.Text = chuanhoa(rtbNhap.Text);
        }

private void btDem_Click(object sender, EventArgs e)
        {
            string s = chuanhoa(rtbNhap.Text);
            int d = 0;
            for (int i = 0; i < s.Length; i++)
            {
                if (s[i] == ' ') d++;
            }
            rtbKQ.Text =  "Số từ trong xâu là: " +(d+1).ToString();
        }
    }
}